-----------------------------------
-- Area: Bastok Mines
-- NPC: Boytz
-- Type: Standard Merchant NPC
-- @zone 234
-- @pos -28.172 -0.044 -7.186
-----------------------------------
package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil;
-----------------------------------

require("scripts/globals/shop");
require("scripts/globals/conquest");
require("scripts/zones/Bastok_Mines/TextIDs");

-----------------------------------
-- onTrade Action
-----------------------------------

function onTrade(player,npc,trade)
end;

-----------------------------------
-- onTrigger Action
-----------------------------------

function onTrigger(player,npc)
	player:showText(npc,BOYTZ_SHOP_DIALOG);

	local stock = 
	{
		0x1020,  4445,1,     -- Ether

		0x1037,   736,2,     -- Echo Drops
		0x1010,   837,2,     -- Potion
		0x43A6,     3,2,     -- Wooden Arrow

		0x00D9,   900,3,     -- Brass Flowerpot
		0x025D,   180,3,     -- Pickaxe
		0x1036,  2387,3,     -- Eye Drops
		0x1034,   290,3,     -- Antidote
		0x43A8,     7,3,     -- Iron Arrow
		0x43B8,     5,3      -- Crossbow Bolt
	}

	local rank = getNationRank(BASTOK);
	if (rank ~= 1) then
		table.insert(stock,0x03fe); -- Thief's Tools
		table.insert(stock,3643);
		table.insert(stock,3);
	end
	if (rank == 3) then
		table.insert(stock,0x03ff); -- Living Key
		table.insert(stock,5520);
		table.insert(stock,3);
	end

	showNationShop(player, BASTOK, stock);

end;

-----------------------------------
-- onEventUpdate
-----------------------------------

function onEventUpdate(player,csid,option)
	-- printf("CSID: %u",csid);
	-- printf("RESULT: %u",option);
end;

-----------------------------------
-- onEventFinish
-----------------------------------

function onEventFinish(player,csid,option)
	-- printf("CSID: %u",csid);
	-- printf("RESULT: %u",option);
end;
